Isn’t it ironic? I mean, there’s no easier thing than making a mess of your building corner, but when it comes to actually building a pile of junk, it all of a sudden becomes really hard to do it right. Often, things don’t look messy enough or give the impression of being a bunch of random bricks thrown together instead of a collection of used objects that all tell a story. Sadly, that’s true for many creations, but not for Inthert‘s 16×16 marvel here.
There’s a nice mix of lovely intricate larger assemblies for visual interest and lots of tiny parts giving a nicely filled and junk-y look to it all, which is necessary for any good junkyard build but isn’t what makes this creation so unique. The genius is in the relation between the parts and the story they tell together. There’s the story of the previous life of the parts: white engines with a stripe of what was once red paint (that cape is truly the most inspired part of this build!), the remains of an astromech, a clone trooper helmet and the lightsaber tell you all you need to know about what these pieces once were. And then there’s the story of what happened once those parts became a permanent addition to the vast junkyards of some godforsaken planet. There are small nuts, bolts, washers, pegs… strewn all around, discarded during disassembly by some scavenger to get to the good parts. When disassembly wasn’t possible, brute force was used if we can believe the jagged edges here and there and the worn out tools like the drill and the piece of welding equipment that were left behind. The valuable parts were salvaged: nice sturdy panels to build a nice shack. Other parts stay behind, disconnected, because they were merely in the way or not deemed valuable enough after all. That white hub, the grey rims and the head or leg of that astromech must have been more firmly attached in the past… It’s not a glamorous or epic story, but it’s a real one giving this creation a sense of authenticity, of displaying real junk. Just look at some pictures of junkyards here on Earth and you’ll see the same state of things coming back. Inthert shows that it isn’t easy to build junk, but that it is possible by including parts, big and small, that are part of stories, big and small. That’s why these parts might be junk to our scavenger, but a treasure to us.