Man, it’s a great period for the Expanded Universe. Before episode VII comes out, it seems like builders still want to immortalize what will soon be definitely out of canon. Or maybe the new source material we’re getting is getting everyone excited and creative. Who knows? But the fact remains that recently, we’re getting a lot of high-quality renditions of ships that before didn’t exist in ABS. Our first gem is the completely fictional Desert Harrier by Lazarev N. Robust, compact and fully armed, it looks like the ship can do perfectly justice to its name, inexhaustibly going further, battling. I love how most of the detailing wasn’t done with greebles or textures, but rather with geometry. It begins with the overall shape, that already features some really tricky subtle angles. But instead of the usual layer of ‘normal details’ covering it, it is as if the shape keeps refining, with ridges, even more subtle angles, an extra inset here, some more facets there, and a good deal of asymmetry for good measure. The grills and studs only come later for a bit of extra seasoning. But the shape gets the focus, and that way the robust and no-nonsense look of the ship is accentuated. And I love it. You could take away the fancy color scheme and the greebles and still have the feeling you’re looking at a complete ship, rather than a boxy skeleton. But let’s not throw away the great extras. Let’s admire the complete beauty, outside and inside, and marvel Lazarev N.’s perfect unboxing skills. You can pore over every angle in the topic.
Maybe, strangely, you’re not into these fan-designed ships, and you prefer the real stuff. Well, there’s no denying the Wild Karrde appeared in a ton of EU material. Vauban used a staggering amount of brown bricks to recreate this flying Sandcrawler/upscaled Speederbike gorgeously. Once again, there’s a great shape to it, with crazy angles and subtleties where you don’t expect them. He sculpted this model’s shape in great detail. Those angles, the overlapping parts of the hull and even the color variation between the bricks make the big, flat surfaces not ugly to look at at all. And the fact not every area is stuffed with details gives you a sense of scale. Yes, Vauban shows that you don’t need an enormous amount of details or an incredibly fine texture even if you want to build a big ship, or a ship that has to look big. He combines this unique ability with the usual tricks like incorporating familiar elements. You immediatly recognize some windows, and see they are small. You have an idea of the size of landing pads, and here they are totally dwarfed by the ship. You know enignes are never small, but this ship looks way bigger. Big and beautiful. It’s jaw-dropping from any angle, and there are a lot of angles on this one. Be sure to check out all pictures on MOCpages to discover extra goodness in every corner. Prepare yourself for a wow-marathon. Because you might not know from what part of the universe all these ships are coming from, but you can be pretty sure they’ve arrived in your visual memory to stay.